HUNT 백서

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ay 2022, and was picked as one of the top 5 projects in the Klaytn Incubation Program, announced 7 April 2022. V2 shipped to mainnet on 27 June 2022, straight after a community security audit that ran on a $10,000 USDT bounty. It is still running, now across Base, Ethereum, Polygon, BNB Chain and Kaia, and in practice people use it like POAP: onchain proof of attendance and commemorative collectibles. What broke: The NFT market cooled sharply after the 2021 peak and took the draw-to-earn demand with it. V2 kept the minting tool alive but never got to be the social platform the first generation was chasing. What it seeded: DIXEL was minted on the Mint Club protocol from the start. The fully onchain (vector, base64) collectible with a refundable reserve fed straight into Mint Club's NFT tooling and its multi-chain direction. Meta: 2022-06-27 · Multi-chain: Base / Ethereum / Polygon / BNB Chain / Kaia · dixel.club · V2 investment + launch plan · Klaytn Incubation Program 81HUNT TOWN DOCS #012 · Dixel Club V1 · 2022 · Sunset → Dixel Club V2 View on hunt.town One shared 16x16 pixel canvas on BNB Chain. Anyone could overwrite pixels and mint the result as an SVG- based NFT, earning $DIXEL when someone later painted over their work. The bet: We drew a line against script-generated collections. We believed one people drew by hand, together on a shared canvas, was worth more. We called it the first-ever Draw to Earn digital collectible platform, and the rules matched: 100% community-made pixel art, and all profits to the community, not to the team. What worked: Mainnet went live on BNB Chain on 7 February 2022, at block height 15040000, with a launch airdrop to the AirNFT, PancakeSwap NFT, BakerySwapV3 NFT, MintedVodka and Mint Club communities. It shipped as a full product, not a demo: a drawing editor, a gallery, a rewards page, a burn-for- refund flow, a marketplace and a $DIXEL buy flow. The economics were onchain: each pixel cost 0.1% more after every overwrite, 10% of a mint split among everyone who had painted those pixels before, and the other 90% held in a refundable reserve the owner could claim by burning the NFT. One undated capture of the live gallery shows the shared canvas at edition #877 with 170,485 overwritten pixels. What broke: The idea was novel, but demand for making pixel art turned out thinner than we expected. The people who did show up were artists, and they did not want to share a single canvas with everyone else. They wanted their own collection, with their own followers minting color variants of it. What it seeded: That demand became Dixel Club V2, which is still live. DIXEL itself was minted on the Mint Club protocol, so V1 ran on the curves Hunt Town still builds on. Meta: 2022-02-07 · BNB Chain (BSC) · V1 launch post · V1 launch post (Steemit original) 🤝 82HUNT TOWN DOCS #011 · 1s.market · 2021 · Sunset · 🤝 View on hunt.town A marketplace to tokenize and trade anyone's time as "time tokens." Its tagline: "'Second' is the ultimate currency…" The collab: The first-ever third-party project built on Mint Club. Partner tx0x (a Korean blockchain dev firm, 10+ yrs, prior builder of the 9cscan explorer) built and independently operated the marketplace; Mint Club provided contract-level technical support. Time tokens were backed by the MINT collateral contract (one token per person). tx0x owned the project and ultimately shut it down. What worked: Reached ~1.3M "seconds" of time assets generated on-platform (per the app's own counter). Its founding idea traces to InTime, which won 1st place at the Upbit hackathon in Oct 2019: a validated, award-winning concept before it became a Mint Club build. What broke: Timing. Tokenizing and trading someone's time is an accepted idea today, but in 2021 it was too radical for the market. The concept arrived early. (It was also partner-owned, so the partner's decision to end it closed the book.) What it seeded: The proof-of-concept that external teams could build standalone products on Mint Club, validating Mint Club as a platform/protocol, not just a first-party app. The conceptual ancestor of later partner builds (Farcards, Hamcaster). Meta: 2021-12 · BNB Chain · tx0x · official launch post · partnership announcement · InTime: Upbit hackathon 1st place (Oct 2019) 83HUNT TOWN DOCS #010 · Mint Club V1 · 2021 · Sunset → Mint Club V2 View on hunt.town A no-code token builder on BNB Chain. Anyone could launch a BEP20 token in a few clicks, and a bonding curve backed by MINT made it tradable right away with no liquidity pool. The bet: We believed complexity was the biggest barrier to mass adoption. So Mint Club took out the two hardest parts of launching a token, writing the contract and bootstrapping liquidity. The launch post went out under the title "The first-ever no-code/no-LP-required token building platform on the Binance Smart Chain". What worked: Binance Labs took Mint Club into its Incubation Program season 3, announced on 11 Nov 2021. It was a 10-week program, and Mint Club was one of 9 startups selected from 396 teams. Outside teams started shipping on the protocol: Musing.io and Debate Monkey were already live by then, with 1s.market, DecisionDaddy and TMI Club scheduled to join. One explorer capture shows $20,153,834.10 in total value locked and 1,026 smart tokens, which is what the explorer showed when it was captured, not an audited lifetime figure. What broke: Every smart token on V1 shared one collateral root, the MINT token. The team's read was that the market had moved past that: builders wanted several root tokens across several chains, and capital was flowing to Ethereum L2s like Base. The collateral root was a design decision rather than something to patch, so we rebuilt the protocol as Mint Club V2. What it seeded: Mint Club V2, the protocol Hunt Town runs today. Later products in this archive run on the Mint Club protocol rather than on V1: PumpSea, Hyped.club and MintDrop, plus partner builds like Farcards, Hamcaster and Memberify. V1 also closed a loop back to HUNT, because trading fees from trades without a referral code went to the quarterly HUNT burn. Meta: 2021-07-13 · BNB Chain (BEP20) · official launch post · Binance Incubation Program 84HUNT TOWN DOCS #009 · Neverlose.money · 2020 · Still live View on hunt.town A gamified HODL / savings protocol that pays bonuses to disciplined long-term lockers, funded by early-exit penalties from those who break their lock. The bet: Behavioral finance onchain: force long-term holding by penalizing early withdrawal and redistributing those penalties to the holders who stayed. "Earn bonus from losers." What worked: Shipped working Ethereum HODL lock-up contracts (ETH / BTC / HUNT). At its peak it reached ~$24.15M cumulative lock-ups and ~$489.5K total bonus generated for disciplined holders. What broke: After the peak, the meme-coin trend on Ethereum L1 sent gas fees to abnormal, sustained highs. A single lock-up transaction could cost $400 to $500 in gas. That made the deposit/lock loop economically unviable for most users, and the protocol lost momentum. What it seeded: Pioneered our onchain lock-up + penalty-redistribution mechanics, which carried into Mint Club's lock-up tooling. Meta: 2020-12 · Ethereum · neverlose.money · launch post 85HUNT TOWN DOCS #008 · Nomadtask · 2020 · Still live View on hunt.town A bounty-based marketing-task marketplace pairing product makers with "digital nomads" who complete paid micro-tasks (reviews, social actions, content). The bet: Reinvent grassroots marketing: let makers crowdsource cheap, authentic promotion and pay a global pool of digital nomads in crypto / USD-pegged rewards. What worked: After the February 2020 relaunch it passed 80,000+ sign-ups and hit strong active-user growth (peak ~39K MAU / ~29K WAU / ~11K DAU). It went viral on YouTube. A creator with ~490K subscribers featured it in a video that drew 1M+ views and 1,400+ comments, and an ~80K-subscriber creator's video drew 221K views and 300+ comments, driving large organic sign-up waves. What broke: Popularity became the problem. As the platform blew up, abusers flooded in (concentrated in a few countries, e.g. Bangladesh, Nigeria), and fighting abuse soaked up disproportionate engineering/ops resources. At the same time the "earn online / side-income" space turned into a red ocean, competition intensified, and profitability eroded. What it seeded: Cemented the quest / task-incentive marketplace model in our playbook (the through-line to Hunt Tip grants and Clap) and proved HUNT as a reward currency beyond Steem. Meta: 2020-07 · nomadtask.com · Reviewhunt has a new name: Nomadtask · YouTube #1 (490K subs, 1M+ views) · YouTube #2 (80K subs, 221K views) 86HUNT TOWN DOCS #007 · Gudoks · 2020 · Sunset View on hunt.town A Korean-run marketing service that paid people already active in reward communities to follow a client's social channel, with each follow verified by screenshot before payout. The bet: The bet was that people already active in reward communities would follow a brand's channel for a small cash reward, and that checking each follow by hand would keep those followers real accounts rather than bot traffic. The pitch was that a client never hands over account credentials: they give the public URL of the channel they want to grow, and Gudoks does the rest. What worked: Gudoks never asked for a client's social account login. A client pasted the public URL of the channel they wanted to grow and left an email address, then signed in through a link sent to that email, with no password to set. The campaign form covered Instagram, Facebook, Twitter, TikTok and YouTube, and let the advertiser scope the audience to Korean users only or open it to everyone. Rewards were paid in Korean won, and only after a participant submitted a screenshot of the completed follow and it passed review. What broke: The team's account is that abusive users showed up and that reviewing their submissions became the expensive part of running it: every follow needed a person to look at a screenshot and decide whether it counted. By that account the cost of policing that queue outran what the campaigns brought in, so Gudoks was shut down. The domain no longer resolves. What it seeded: The thread here is a lesson, not shared code: pay a reward only against evidence that the work actually happened. Reviewhunt, three months later, took the same shape into its Nomadtask era and ran into an abuse problem of its own. Meta: 2020-04-21 · Launch video (YouTube) · Gudoks channel (YouTube) 87HUNT TOWN DOCS #006 · CoronaTasks · 2020 · Sunset View on hunt.town A one-page directory of sites that paid for small remote tasks, built during the 2020 lockdowns. The bet: The pitch was in the tagline: a hand-picked list of websites where you can earn easy money while quarantined. Every card carried the same three stats: daily visitors, payout method, and rewards per task. A badge on each card said how hard the work was. What worked: It launched on Product Hunt on April 6, 2020 and finished #7 Product of the Day. The whole product was one page: a category filter row, a card per site, and a group chat panel called Quarantiners Chat where people posted under anonymous color-and-animal handles. A 47-second launch video went up on the Hunt Town channel the same day. What broke: coronatasks.com is gone. The domain now resolves to a for-sale parking page. The team's own account is that it was planned as a short run from the start, and that the COVID moment it was built for faded fast. What it seeded: The first site on the list was Reviewhunt, our own product, renamed Nomadtask later that year, which has its own entry in this archive. Past that it was a one-off. What it left behind was the shape of a small directory: one page, one filter row, and the same stats on every card, so listings could be compared side by side. Meta: 2020-04-06 · Product Hunt launch (#7 Product of the Day) · launch video (47s) 88HUNT TOWN DOCS #005 · Testfly · 2020 · Sunset View on hunt.town A marketplace for on-demand beta tests. Makers wrote a test instruction, and verified testers around the world ran it and sent back screenshots and written feedback. The bet: We already had the testers. Steemhunt, Reviewhunt and LOL Hunt had gathered an audience, and the site promoted the top 25% of members from those communities into a verified tester pool. Testfly was the attempt to sell that pool to app makers: on-demand testers and feedback for a dollar. The pitch claimed 65,000 or more verified testers in 150 or more countries. What worked: The loop worked end to end. A maker filled in three fields, app name, store link and a test instruction, and the job went out to the tester pool. Testers ran it and returned proof, either a screenshot or a video capture, with written feedback attached. Our own demo campaign ran against Bark, a map-based social app, and over two days in March 2020 the dashboard filled with dated testers from the Philippines, Bangladesh, South Korea, Vietnam and elsewhere. The feedback that came back read as real paragraphs, not boilerplate. What broke: The team's read is that demand failed, not supply. Testers were never the constraint, but makers with a real beta-test need were. Nothing public survives about how many campaigns ran, and testfly.app no longer resolves. What it seeded: Testfly is a clear case of one of our products feeding the next: its supply side was cut straight out of Steemhunt, Reviewhunt and LOL Hunt, so a crowd we already ran became the raw material for a new product. Building a product on a crowd we already had, instead of buying one, is the pattern this entry records. Meta: 2020-04-02 · Product Hunt launch 89HUNT TOWN DOCS #004 · LOL Hunt · 2019 · Still live View on hunt.town A daily top chart of the funniest YouTube clips, shared and upvoted by users worldwide. The bet: The Steemhunt "community-curated daily leaderboard" formula could extend beyond products to entertainment, with user data kept private via decentralized storage. What worked: Won 2nd Prize in the Blockstack "Can't Be Evil" contest and reached #5 Product of the Day on Product Hunt, validating the decentralized-storage curation pattern. What broke: The decline of the Blockstack ecosystem, in particular its pivot to Stacks (a Bitcoin L2), hollowed out the app ecosystem LOL Hunt was built on, leaving the original Blockstack-era apps without a living platform underneath them. What it seeded: Extended our "curated daily upvote leaderboard" UX beyond products into entertainment, and gave the team hands-on decentralized-identity/storage experience (Blockstack Auth + Gaia). Meta: 2019-12 · Blockstack (Auth + Gaia storage; React front-end, Rails/Postgres back-end) · lol.hunt.town · Product Hunt launch · Devpost 90HUNT TOWN DOCS #003 · DRG OTC · 2019 · Sunset View on hunt.town A public board for peer-to-peer token trades. You pasted a Bitberry escrow link, the site read it and listed it, and anyone could join the trade without signing up. The bet: Bitberry had just shipped a free escrow service for person-to-person token trades, and HUNT had been listed on the wallet about a month earlier. Hunters wanted somewhere to share those trade links. Bitberry's own share modal said it plainly: it did not offer a marketplace for traders. We built the marketplace layer and left the escrow to them. What worked: The core of the product was one input row: a source dropdown, a field for the escrow URL, and an Add Trade button. Paste a Bitberry link and the site read the expiry, the price and the token details off it, then listed the trade for anyone to join in one click. Two features arrived after the launch announcement and were the better half of the product: a Margin column that priced each trade against the market so you could see the spread before taking it, and a Telegram bot that posted every new trade to a group. Most tokens on the board were marked Unlisted, with no exchange price at all, which is what OTC is actually for. What broke: It held no funds and ran no matching engine. Every row on the board started as a Bitberry escrow link, so the product rested on one company staying in business, and it inherited that company's rules, and the launch post warned you might hit a KYC requirement before you could use the escrow at all. The team's read is that Bitberry shut down its business, and when the escrow went, the board had nothing left to list. What it seeded: Nothing later grew directly out of it, but it taught us something about position: we had built the thin layer on someone else's rails, and the company underneath could end our product by closing its own. Mint Club later put us on the other side of that line, as the rails other teams build on. Meta: 2019-09-27 · Ethereum · Introducing DRG OTC 91HUNT TOWN DOCS #002 · Reviewhunt · 2019 · Sunset → Nomadtask View on hunt.town A review-campaign marketplace where makers paid early adopters in HUNT to run quests on a new app, leave a store review, then post about it on their own channel. The bet: The bet was that makers would rather pay for a finished funnel than for raw installs. So a campaign was a ladder: try the product, clear two required quests, take an optional bonus quest for a bigger payout, leave a store review, then post about it. Rewards were paid in HUNT, and a buying bot at Daybit Exchange bought HUNT whenever a maker funded a campaign, so maker spend fed the token. What worked: Round 1 went live on July 31, 2019 with a $10,500 campaign budget and real makers on it: BUZZi, Mosaeek, and tata by TTC Protocol. The landing page published one finished campaign in full. HAIRFIT ran Aug 30 to Sep 16, 2019, spent $1,000, and came back with 197 app downloads, 30 App Store reviews, 133 Play Store reviews and 153 pieces of buzz content. Payouts were denominated in HUNT with a live dollar figure next to every number, and buzz was priced rather than guessed: the platform read a connected account's follower count and engagement rate, then quoted a per post estimate to the maker. What broke: It did not fail, it got rebuilt. Reviewhunt 2.0 relaunched on Product Hunt on Feb 12, 2020 under a new line, "Turn your marketing mission into a game-like quest", and in July 2020 the team renamed the product Nomadtask, saying Reviewhunt could "expand its target scope into a broader area" as an on-demand task marketplace for digital nomads. review.hunt.town started redirecting to nomadtask.com, so the 2019 product has no address of its own left. What it seeded: Reviewhunt is the first half of Nomadtask: the same product, renamed in July 2020, so its build log continues in that entry. What it worked out here was the quest ladder itself: small guided tasks paying HUNT rewards, with a moderator checking every proof before it counted. Meta: 2019-07-31 · Reviewhunt is LIVE ($10,500 Round 1 budget) · Product Hunt (Reviewhunt Beta) · Reviewhunt has a new name: Nomadtask 92HUNT TOWN DOCS #001 · Steemhunt · 2018 · Still live View on hunt.town A Product-Hunt-style daily leaderboard where curators earn crypto for sharing and upvoting cool products. Where it all started. The bet: A passionate community of tech early adopters could out-curate centralized directories if rewarded directly: an ad-free, self-sustaining curation economy on the blockchain. What worked: Steemhunt gained major global attention well beyond the Steem community. It became the world's 7th-biggest DApp (per State of the DApps). At its peak it reached ~414K MAU / ~279K WAU / ~37K DAU and gathered 1.7M+ Steem Power delegated (worth $6M+ at the time). It also doubled as a single sign- on gateway: "one account to use all Steem dApps" (400+ Steem-based apps). What broke: Two ecosystem shocks stripped the product of sustainability: (1) the Smart Media Token (SMT) standard the Steem Foundation had planned, and which Steemhunt's roadmap depended on, was indefinitely postponed/cancelled; and (2) the Steem blockchain hard-forked, splitting the c
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